Morphea

Morphea

Omnichannel event management system.

Omnichannel, Event Management, 2025

Morphea streamlines events into seamless, connected experiences, offering features that reduce chaos, improve coordination and deliver value for organisers, sponsors, vendors and attendees.

Contribution

Research, Branding, UI/UX Design, AR/VR Design

Duration

2025 | 4 weeks

Industry

Event Technology

Understanding The Problem

At cultural events, vendors know how many items they've sold but have no idea whether crowd density is building towards their section, whether a competing stall is drawing their traffic away, or whether peak hours have already passed.


Event organisers face the inverse problem: they coordinate dozens of vendors but have no unified view of foot traffic distribution. Communication happens through fragmented WhatsApp chains that create noise and miss urgent signals.

Research & discovery

The research team observed vendors and organisers at two large melas and two urban cultural festivals. The most striking finding: every critical operational decision was made reactively. Vendors waiting for evidence of a problem before acting had already lost the window to respond effectively.


Interviews with vendors revealed a clear hierarchy of information needs: first, where are customers right now; second, how has attendance trended over the day; third, who do I contact if something goes wrong. These three needs became the three core modules of the Morphea app.

Design decisions

The interface is built on a pure black canvas , a deliberate choice over dark grey. At full brightness outdoor phone settings, pure black creates the crispest contrast for the event name card and data modules. The brand wordmark uses Futura for its geometric authority. Lato handles all data labels and interface text for legibility at small sizes outdoors.

Brand Identity

Mobile Screens

Mockups

AR/VR Experience

Outcome & reflection

With a crowd heatmap and attendance trend visible at a glance, vendors could make staffing and restocking calls before queues formed rather than after. The shared platform also reduced organiser to vendor communication overhead.

"Data density on mobile is a trap. Early wireframes tried to show too many metrics simultaneously. Ruthless prioritisation, heatmap first, trend second, demographics third , made the app feel like a tool rather than a report."


Key design learning



The natural next step: push notifications tied to heatmap thresholds, "Your section is reaching capacity, consider redirecting to Gate B", would make the app proactive rather than passive.

With a crowd heatmap and attendance trend visible at a glance, vendors could make staffing and restocking calls before queues formed rather than after. The shared platform also reduced organiser to vendor communication overhead.

"Data density on mobile is a trap. Early wireframes tried to show too many metrics simultaneously. Ruthless prioritisation, heatmap first, trend second, demographics third , made the app feel like a tool rather than a report."


Key design learning



The natural next step: push notifications tied to heatmap thresholds, "Your section is reaching capacity, consider redirecting to Gate B", would make the app proactive rather than passive.

With a crowd heatmap and attendance trend visible at a glance, vendors could make staffing and restocking calls before queues formed rather than after. The shared platform also reduced organiser to vendor communication overhead.

"Data density on mobile is a trap. Early wireframes tried to show too many metrics simultaneously. Ruthless prioritisation, heatmap first, trend second, demographics third , made the app feel like a tool rather than a report."


Key design learning


The natural next step: push notifications tied to heatmap thresholds, "Your section is reaching capacity, consider redirecting to Gate B", would make the app proactive rather than passive.

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